LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Feedback

Detailed Description

Submit player, UGC, or game-level reports to LootLocker's moderation system.

Three report targets are supported: Player Feedback — report another player for inappropriate behaviour or cheating; UGC Feedback — flag player-created content that violates community standards; Game Feedback — submit bug reports, performance issues, or general suggestions. Each target supports configurable categories. All reports are viewable and manageable in the LootLocker web console.

See the LootLocker documentation.

Function Documentation

◆ ListGameFeedbackCategories()

static void LootLocker.Requests.LootLockerSDKManager.ListGameFeedbackCategories ( Action< ListLootLockerFeedbackCategoryResponse >  onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Returns a list of categories to be used for giving feedback about the game.

Parameters
onCompleteonComplete Action for handling the response of type ListLootLockerFeedbackCategoryResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ ListPlayerFeedbackCategories()

static void LootLocker.Requests.LootLockerSDKManager.ListPlayerFeedbackCategories ( Action< ListLootLockerFeedbackCategoryResponse >  onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Returns a list of categories to be used for giving feedback about a certain player.

Parameters
onCompleteonComplete Action for handling the response of type ListLootLockerFeedbackCategoryResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ ListUGCFeedbackCategories()

static void LootLocker.Requests.LootLockerSDKManager.ListUGCFeedbackCategories ( Action< ListLootLockerFeedbackCategoryResponse >  onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Returns a list of categories to be used for giving feedback about a certain ugc asset.

Parameters
onCompleteonComplete Action for handling the response of type ListLootLockerFeedbackCategoryResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ SendGameFeedback()

static void LootLocker.Requests.LootLockerSDKManager.SendGameFeedback ( string  description,
string  category_id,
Action< LootLockerResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Sends a feedback with the given data, will return 204 upon successful request.

Parameters
descriptionReason behind the report
category_idA unique identifier of what catagory the report should belong under
onCompleteonComplete Action for handling the response of type LootLockerResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ SendPlayerFeedback()

static void LootLocker.Requests.LootLockerSDKManager.SendPlayerFeedback ( string  ulid,
string  description,
string  category_id,
Action< LootLockerResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Sends a feedback with the given data, will return 204 upon successful request.

Parameters
ulidUlid of who you're giving feedback about
descriptionReason behind the report
category_idA unique identifier of what catagory the report should belong under
onCompleteonComplete Action for handling the response of type LootLockerResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ SendUGCFeedback()

static void LootLocker.Requests.LootLockerSDKManager.SendUGCFeedback ( string  ulid,
string  description,
string  category_id,
Action< LootLockerResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Sends a feedback with the given data, will return 204 upon successful request.

Parameters
ulidUlid of which asset you're giving feedback about
descriptionReason behind the report
category_idA unique identifier of what catagory the report should belong under
onCompleteonComplete Action for handling the response of type LootLockerResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

Functions

static void LootLocker.Requests.LootLockerSDKManager.ListPlayerFeedbackCategories (Action< ListLootLockerFeedbackCategoryResponse > onComplete, string forPlayerWithUlid=null)
 Returns a list of categories to be used for giving feedback about a certain player.
 
static void LootLocker.Requests.LootLockerSDKManager.ListGameFeedbackCategories (Action< ListLootLockerFeedbackCategoryResponse > onComplete, string forPlayerWithUlid=null)
 Returns a list of categories to be used for giving feedback about the game.
 
static void LootLocker.Requests.LootLockerSDKManager.ListUGCFeedbackCategories (Action< ListLootLockerFeedbackCategoryResponse > onComplete, string forPlayerWithUlid=null)
 Returns a list of categories to be used for giving feedback about a certain ugc asset.
 
static void LootLocker.Requests.LootLockerSDKManager.SendPlayerFeedback (string ulid, string description, string category_id, Action< LootLockerResponse > onComplete, string forPlayerWithUlid=null)
 Sends a feedback with the given data, will return 204 upon successful request.
 
static void LootLocker.Requests.LootLockerSDKManager.SendGameFeedback (string description, string category_id, Action< LootLockerResponse > onComplete, string forPlayerWithUlid=null)
 Sends a feedback with the given data, will return 204 upon successful request.
 
static void LootLocker.Requests.LootLockerSDKManager.SendUGCFeedback (string ulid, string description, string category_id, Action< LootLockerResponse > onComplete, string forPlayerWithUlid=null)
 Sends a feedback with the given data, will return 204 upon successful request.