An asset context (category) that defines a slot or grouping in which assets can be equipped.
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int | id [get, set] |
| | The unique integer identifier of this context.
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string | uuid [get, set] |
| | The UUID of this context.
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string | name [get, set] |
| | The internal name of this context.
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string | friendly_name [get, set] |
| | The player-facing display name of this context.
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bool | detachable [get, set] |
| | Whether assets in this context can be removed after equipping.
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bool | user_facing [get, set] |
| | Whether this context is visible to players.
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object | dependent_asset_id [get, set] |
| | The id of an asset that must be equipped before assets in this context can be used, or null if there is no dependency.
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int | max_equip_count [get, set] |
| | The maximum number of assets from this context that can be equipped simultaneously.
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An asset context (category) that defines a slot or grouping in which assets can be equipped.