![]() |
LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
|
Statistics about the presence connection to LootLocker. More...
Public Member Functions | |
| override string | ToString () |
| Returns a formatted string representation of the connection statistics. | |
Properties | |
| string | playerUlid [get, set] |
| The player ULID this connection belongs to. | |
| LootLockerPresenceConnectionState | connectionState [get, set] |
| Current connection state. | |
| string | lastSentStatus [get, set] |
| The last status that was sent to the server (e.g., "online", "in_game", "away") | |
| float | currentLatencyMs [get, set] |
| Current one-way latency to LootLocker in milliseconds. | |
| float | averageLatencyMs [get, set] |
| Average one-way latency over the last few pings in milliseconds. | |
| float | minLatencyMs [get, set] |
| Minimum recorded one-way latency in milliseconds. | |
| float | maxLatencyMs [get, set] |
| Maximum recorded one-way latency in milliseconds. | |
| int | totalPingsSent [get, set] |
| Total number of pings sent. | |
| int | totalPongsReceived [get, set] |
| Total number of pongs received. | |
| DateTime | connectionStartTime [get, set] |
| When the connection was established. | |
| TimeSpan | connectionDuration [get] |
| How long the connection has been active. | |
Statistics about the presence connection to LootLocker.