player, so the body only names the slot and stack. The service enforces the game, player, tag and entity-type rules; a stack larger than max_items splits, and an occupied slot auto-unequips unless replace is false.curl --location 'https://api.lootlocker.io/admin/game//equipment/v1/players//equip' \
--header 'x-auth-token: ' \
--header 'x-org-id;' \
--header 'Content-Type: application/json' \
--data '{
"slot_id": "string",
"inventory_id": "string",
"count": 0,
"replace": true
}'{
"entry_id": "string",
"slot_id": "string",
"inventory_id": "string",
"equipped": 0,
"remainder": 0,
"replaced_entry_id": "string"
}