6#include "CoreMinimal.h"
9#include "LootLockerPlatformKeyRequestHandler.generated.h"
18USTRUCT(BlueprintType, Category =
"LootLocker")
25 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
30 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
31 FString Platform = "";
37USTRUCT(BlueprintType, Category = "LootLocker")
44 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
49 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
66USTRUCT(BlueprintType, Category = "LootLocker")
73 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19