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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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Fire named trigger events on behalf of players from the server.
Triggers are console-configured events linked to reward payloads (assets, currency, progression points). Firing a trigger from the server awards the reward to the player authoritatively, preventing client-side abuse. Limited Triggers may fire at most N times per player; Unlimited Triggers support recurring rewards.
See the LootLocker documentation.
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Trigger the requested trigger on behalf of the provided player.
To see the configured triggers for your game, go here: https://console.lootlocker.com/triggers
| TriggerName | The name of the trigger to invoke for the provided player |
| PlayerID | The ID of the player to invoke the trigger for |
| OnCompletedRequest | Delegate for handling the server response |
Functions | |
| static FString | ULootLockerServerForCpp::InvokeTriggerForPlayer (FString TriggerName, int PlayerID, const FLootLockerServerInvokeTriggerResponseDelegate &OnCompletedRequest) |
| Trigger the requested trigger on behalf of the provided player. | |